Then you can save or load your map in various formats, currently supported are XML and Simple Trainer format (objects.ini). You have a freecam to navigate around, and you can spawn objects (with preview), move them around with your mouse or keys. Successor Policy: Everyone is free to modify my planes and create successors, but remember to give credit when doing so according to the site rules. Description This is a tool reminiscent of MTA:SA Map Editor days. I only build aircraft that are of interest to me. I am editing the Fuselage Block, and I want to change the editor of the part to be unbounded (I.E., Parts with 10 Run, 20 Rise, and and a W x H of 40 x 40, with a length of 80, all without using Overload). Tutorial: for applying images, link and targeting in descriptions by I do not accept requests or suggestions for aircraft construction. I want to make my Fuselage blocks huge without scaling properties, damnit So, this leads to my question. Status: Activeįriends: Practically everyone in the community is my friend :D All my aircraft are specially designed for Artificial Intelligence to control them, they are capable of landing and taking off with extreme precision at the main airports in the game, it is also a playable aircraft, you can enjoy aerial collisions, target shooting or Just enjoy more realistic and diverse air traffic in the game. For more info check out the modding wiki at htt. kingofcreepers no you just see your build and the platform in the editor. A SimplePlanes modding tutorial that covers the basics of creating custom parts by tweaking an existing part. I am a creator of dual-functional aircraft, they can be used both by artificial intelligence and can also be piloted by other users. map It also has a zoom feature, which is on VTOL. Hello! Welcome to the MAPA Aviation profile!
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